eisscholle
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Personal Data

Education
I graduated in Computer-Science at University of Applied Science Nuremberg in 2006 (Diploma)
The topic of my thesis was real-time high dynamic range rendering in outdoor scenes

Experience
Worked in gamedev and 3d meterology companies during studying, dealing with real-time and CAD related computer graphics and application development.
As of 1. december 2006 i am a software engineer (computer graphics) in the security systems domain.

Skills
Programming languages: C/C++ (10 years), C#, lua
Computergraphics: OpenGL (4years), DirectX basics
Shaders: GLSL, GL ASM Shaders, HLSL/Cg basics
Software Engineering: OOP,OO(A)D, Design Pattern, UML
Platforms: Windows,MacOSX(PPC),Linux
IDEs: Visual Studio,Xcode,KDevelop/cmake/etc

Interests
Snowboarding, running, good food, CG related coding

Publications
Echtzeit High Dynamic Range Rendering
Grundlagen, Verfahren und Anwendungen
ISBN 978-3-8364-6693-6, Paperback, 96 Seiten

XING







Previous work

Bongfish Interactive Entertainment
Worked remote for 3 years on the Stoked Rider snowboarding game. My contributions include various LOD Systems ( forest, impostoring), terrain renderer (LOD, first shader), framework related development, initial port to MacOSX, ports to Linux, sky and cloud rendering/shading and various other core functionality.

Support independent game development! Buy it online. Get more information, 3d screenshots and videos at the official website.

3D-Shape GmbH

Work included development of point-cloud and mesh dataset filters, userinterface development and various other application development related tasks.

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