Education I graduated in Computer-Science at University of Applied Science Nuremberg in 2006 (Diploma) The topic of my thesis was real-time high dynamic range rendering in outdoor scenes
Experience Worked in gamedev and 3d meterology companies during studying, dealing with real-time and CAD related computer graphics and application development.
As of 1. december 2006 i am a software engineer (computer graphics) in the security systems domain.
Interests Snowboarding, running, good food, CG related coding
Publications Echtzeit High Dynamic Range Rendering
Grundlagen, Verfahren und Anwendungen
ISBN 978-3-8364-6693-6, Paperback, 96 Seiten
Previous work
Bongfish Interactive Entertainment Worked remote for 3 years on the Stoked Rider snowboarding game. My contributions include various LOD Systems ( forest, impostoring), terrain renderer (LOD, first shader), framework related development, initial port to MacOSX, ports to Linux, sky and cloud rendering/shading and various other core functionality.
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3D-Shape GmbH Work included development of point-cloud and mesh dataset filters, userinterface development and various other application development related tasks.